Aerial Assist

Aerial Assist is played by two competing Alliances of three robots each on a flat 25 x 54 foot field, straddled by a lighting truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their alliance receives.

During the Autonomous Period each robot may begin with a ball and attempt to score it in a goal. Alliances earn bonus points for scoring balls in this mode and for any of their robots that move in to their zones. Additionally, each high/low pair of goals will be designated “hot” for five seconds, but the order of which side is first is randomized. For each ball scored in a “hot” goal, the Alliance earns additional bonus points.

Once all balls left from the Autonomous Period are scored, only one ball is re-entered in to play per Alliance. With the single ball, Alliances try to maximize their points earned by throwing balls over the truss, catching balls launched over the truss, and scoring in the high and low goals on the far side of the field.

Alliances receive larger bonuses for “assists,” which are earned for each robot that has possession of the ball in a zone as the ball moves down the field.

Match Time: 2 minutes and 30 seconds long

Match Format: 10 second Autonomous/Hybrid Period starts the match

Scoring:

Not available at this time

All game descriptions and numeric values –though not directly quoted to keep the description free of excess information for the ease of use by the public– were written by FIRST, and taken from the corresponding FRC Game Manual.

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